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Tutorial terragen 3
Tutorial terragen 3





tutorial terragen 3

Now we are ready to save, put your file in battlefield 2/mods/yourmod/objects/textures/sky/ (if this directory doesnt exist we create it) save as a dxt1, always keep a non compressed version of your sky in PSD or BMP format since DXT1 is heavily compressed and resaving this format will make your sky look bad with more compression artifacts. I used the color picker tool to get similar colors with just slight adjustments of the colors in the gradient. To get rid of the misaligment in the joint where the sky texture start and end, we create a gradient inside a rectangular selection that should be where the atmosphere starts.

tutorial terragen 3

The small brush size is so that we wont ruin our fine sky and make the stamp changes as subtle as possible. Alt click with the stamp tool just above the black pixel and then you can paint it over with similar blue or white colored pixel(s). The conversions process in HDRshop will give us some black dots to the right and left of the picture,use the stamp tool with a small brush to remove these. Image-image size and change the height to 512, uncheck "constrain proportions". Important! after crop we'll resize the image to the standard 2048x512 sky format in bf2, select Try to crop as low as possible otherwise the clouds may come down to low in bf2. We begin with croping it so that only sky is visible and cut off all the black, Now we open testcross2.bmp in photoshop for the final touches. Now wel'll just save our image as a bmp, I saved mine as testcross2.bmp. Destination image should be a new image, latitude/longitude Use Cubic Enviroment (vertical cross) for your source image. Select image-panorama-panoramic transformations. You may only see black when it opens, just right click and zoom out a few times if you wish to see your image.

tutorial terragen 3

Start HDRshop and open your crossfile, just click ok in the dialogue box when the file opens. Now you'll need to resave the file from cubemapgen in photoshop or similar program as a 24bit bmp since HDRshop cant read 32bit bmp files. The bottom is supposed to be black so dont worry about that.Ĭlick "Save Cubecross", ill save mine as "testcross.bmp". Y+Face: 005.bmp (you'll probably need to flip it to make this one fit, try "Flip Face Diagonal" and then "Flip Face Horizontal")Įvery face should now fit on the cubemap. You should now have these files in the root of your c:\ drive. You often should take a look on the "Render Preview" in order to make sure that your beach looks like you would like to have it.FH2 mapping tutorials - Convert your Terragen cube cross skies to bf2 hemispherical format EA official tutorials:Ĭonvert your Terragen cube cross skies to bf2 hemispherical formatįor the purpose of this tutorial we are just going to use the standard terragen sky, switch your detailpanel to highest, click render sky and deselect land, change image size to 1024x1024.Įxecute the sky.tgs script you downloaded, this could take a while if you have a old/slow comp sit back and relax. The water in Terragen is in my opinion too glossy and with these settings you can correct it. Now I change the "Reflection of Lightsource" under "Reflections" from 100% to 2% and the "Reflection Spread" from 10 to 1. But the atmosphere is according to my opinion much nicer when the water/terrain stay in the negative level. You also may work in the positive level of the terrain. Therefore I raise the "Water Level" to 73m. Because of that the water colour is different than the sky colours. With the change of the diffuse water colour you have influence on the water colour in your picture. The "Transparency Color" remains unchanged. Additional you can play with the settings of "Wave Variations", varying them leads to very nice results.Ĭhange now under "Sub-Surface" the water settings to "Tropic" and the "Diffuse Color" from black 0/0/0/ to blue-green 0/9/15 (r/g/b= red/green/blue). In my sample I changed the "Roughness", "Wave Size" and "Visibility Effects" to 48, 155, 200 in this order. Open the "Water" window and set the "Surf" you prefer. So I have a much better overview over the beach. I raised now the camera position to 27,5 m. Look at "Fixed Hight Above Surface" in the "Rendering Control" window.







Tutorial terragen 3